ANSELM: an interactive space
experience summary
ANSELM is an abstract recreation of a high-school student dormitory. As you navigate the space, listen to real sound bites containing the memories, stories, and/or feelings from the very students who lived in this dorm. This is primarily a text- and aural-based experience: I wrote and programmed the experience, and I worked with ~10 of my former students to record and edit audio files.
tools used
- Twine (Sugarcube format)
- Audacity