KB!

writing, research, & more

đź’Ś please email me for my full CV đź’Ś

conference presentations


I've spoken about my research (and my own work and the work of my colleagues!) at a number of conferences, including:


peer reviewed publications


Bonfiglio, K. (2026). Emily and Me: Differential Readings of Relationships in Emily Is Away. Well Played, 15(1), pp 61-72. Edited by T. Fullerton & M. Farber. Play Story Press. https://doi.org/10.17613/gnzfz-am865


more writing


Bonfiglio, K. (2023). Val’s pelvic health journey: the educational power of storytelling [Unpublished MFA thesis]. University of Southern California.









exhibitions


  • A MAZE. International Games and Playful Media Festival (Berlin, 2026)
  • London Games Festival (London, 2026)
  • Serious Game Arcade at Concordia University (MontrĂ©al, 2025)
  • Glitch City LA Game Expo (Los Angeles, 2024)
  • IndieCade Night Games Festival (Los Angeles, 2023)
  • Junior High and Tight Lipped Present: Conversations on Private Pain (Los Angeles, 2023)teehee ~ space ~~~
  • IndieCade Online Expo (Virtual, 2023)
  • Games for Change Festival (New York, 2023)
  • USC Feminist Media Festival (Los Angeles, 2023)
  • Experimental Gameplay Workshop @ GDC (San Francisco, 2022)

media coverage


workshops, guest lectures, & more


  • Bonfiglio, K., Goss, A., Melcer, E., Sharma, R. (2025, June). Panel: Playing with the challenges of games that have a more "serious" purpose. Serious Game Arcade, Concordia University & 4TH SPACE, MontrĂ©al, QuĂ©bec, Canada.
  • I was invited to speak about digital realities, representation, and video games at Notre Dame Academy of LA (February 2026)
  • I led a Zoom-based workshop with my friend Jon Cole, teaching sex educators how to use Twine (September 2025)
  • In partnership with the Radical Play Lab at USC, I gave a series of guest lectures on critical/reflective game design at the Girls Academic Leadership Academy in Los Angeles (Fall 2025)


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